Open space
Nothing has changed. Yet.
Where every match begins. Find the loot, pick your fights, and watch which rift the other squads drift toward.
Squad battle royale. In starfighters.
Forty pilots launch. Every dimension has a way out, and it will not fit you all. Collect fuel, hold your squad together, and be through the rift before it closes.
Free to play. Android first; iPhone and web to follow.
Winning fights is half of it. The other half is fuel.
Every ship leaves the moon base with a tenth of a tank. A jump through a rift costs three tenths.
Fuel, shield cells, repair kits, laser upgrades, missiles and plasma drift among the asteroids. Boosting burns what you collect.
Safe space shrinks toward the centre and pushes every squad into the same sky.
Each has room for a few squads. The first ship through claims a place for its squad. When a rift is full, everyone outside is out.
Destroyed squadmates fly again on the far side. Then the rules change, and half as many squads are left.
10 squads launch5 reach the second dimension3 reach the last1 wins
A rift glows in the colour of the world behind it. Choose the one your squad is built for.
Nothing has changed. Yet.
Where every match begins. Find the loot, pick your fights, and watch which rift the other squads drift toward.
Ships steer slowly and sink.
Stop climbing and you fall out of the bottom of the zone. Scouts keep their edge; a tank has to plan every turn.
Shields do not work.
Every hit lands on the hull. Fights are short, cover matters, and a support ship is worth more than any gun.
Lasers overheat.
The last three squads meet here. Hold the trigger and your guns lock, so saved missiles and plasma decide it.
Pick your ship before you queue. A squad of four different ships has an answer for every dimension.
The most damage. Ends the fights the others start.
The thickest hull and shields. Slow to turn, hard to kill.
Repairs squadmates who stay close. Keeps a squad alive to the rift.
The fastest, with the longest radar. Sees loot before anyone else.
Shots take time to arrive. Hit the engines to slow a ship, the guns to quiet it, the shield generator to stop it recovering.
Push power to the front for the attack or to the back for the escape, second by second.
Found, not bought. A missile follows the ship in front of you; plasma strips shields.
Talk to your squad from launch to the last rift, even while your ship is down. Voice is not recorded.
Share fuel, call for help with one tap, and get one ship through: the whole squad flies again.
Skins and the battle pass change how a ship looks and nothing else.
Yes. The game is free to install and free to play. Ship skins and a battle pass are sold; they change how your ship looks and nothing else.
No. Queue alone and you are placed in a squad. You can also make a squad, share its code, and queue together.
Yes, with your squad. You can choose to hear nearby pilots from other squads too; that is off until you turn it on.
You watch a squadmate's ship and can keep talking to the squad. If they get through the rift, you fly again in the next dimension.
When a match cannot be filled with players quickly enough, computer-flown ships take the empty seats. They loot, fight and race for the rift like everyone else.
Android first. iPhone and a web version are planned after that.